Antony and Cleopatroach is an RTS game inspired by Starcraft, set in the Shakespearean tragedy Antony and Cleopatra.

The goal of the game is to collect resources and build bridges to bring Antony and Cleopatroach together.

Combat was intended for later levels, but I didn't have enough time due to the game jam 2 week limitation.

This game was created for the Ebitengine 2025 GameJam from June 15th to June 29th. Its coded in Golang.


6/29/2025 - Fixed a minor issue discovered. In the original submission of this game to the jam, the game would crash at the start of level 2 due to a missing asset. I re-added this asset to the game, and level 2 and onward will now work. This stuff was all created during the jam and just fixes a minor issue, but I put this message here for posterity.


Please check out the source code here https://github.com/fahseltc/ANTony-and-CleopatROACH

Bug SFX:

https://opengameart.org/content/80-cc0-creature-sfx

https://opengameart.org/content/80-cc0-creture-sfx-2

Music:

Abstraction https://tallbeard.itch.io/music-loop-bundle

JDSherbert https://jdsherbert.itch.io/ambiences-music-pack

Font:

https://fonts.google.com/specimen/Press+Start+2P

Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Authordigdugdiggy
GenreStrategy
Tags2D, ebitengine, golang, Real time strategy, shakespeare, Singleplayer

Comments

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(+1)

pretty funny concept.